

Arguments: filename to write results intoīench_upload // Uploads most recent benchmark stats to the Valve servers.īindToggle // Performs a bind increment var 0 1 1īlink_duration "0" // How many seconds an eye blink will last.īot_changeclass "0" // Force all bots to change to the specified class.īot_defend "0" // and that team will all keep their combat shields raised.īot_flipout "0" // all bots fire their guns.īot_forcefireweapon "0" // Force bots with the specified weapon to fire.īot_mimic "0" // Bot uses usercmd of player by index.īot_mimic_yaw_offset "0" // Offsets the bot yaw.īot_sendcmd "0" // Forces bots to send the specified command.īuddha // Toggle. 3 for both.Īskconnect_accept // Accept a redirect request by the server.Īsync_allow_held_files "1" // Allow AsyncBegin/EndRead()Īsync_serialize "0" // Force async reads to serialize for profilingĪsync_simulate_delay "0" // Simulate a delay of up to a set msec per file operationĪudit_save_in_memory // Audit the memory usage and files in the save-to-memory systemīanip // Add an IP address to the ban list.īenchframe // Takes a snapshot of a particular frame in a time demo.īench_showstatsdialog // Shows a dialog displaying the most recent benchmark results.īench_start // Starts gathering of info.

posedebug // Turn off pose debugger or hide ents from pose debugger UIĪchievement_debug "0" // Turn on achievement debug msgs.Īddip // Add an IP address to the ban list.Īir_density // Changes the density of air for drag computations.Īi_debug_dyninteractions "0" // Debug the NPC dynamic interaction system.Īi_debug_expressions "0" // Show random expression decisions for NPCs.Īi_debug_node_connect // Debug the attempted connection between two nodesĪi_drop_hint // Drop an ai_hint at the players current eye position.Īi_expression_frametime "0" // Maximum frametime to still play background expressions.Īi_expression_optimization "0" // Disable npc background expressions when you cant see them.Īi_frametime_limit "50" // frametime limit for min efficiency AIE_NORMAL (in secs).Īi_navigator_generate_spikes_strength "8"Īi_path_adjust_speed_on_immediate_turns "1"Īi_setupbones_debug "0" // Shows that bones that are setup every thinkĪi_set_move_height_epsilon // Set how high AI bumps up ground walkers when checking stepsĪi_strong_optimizations_no_checkstand "0"Īnim_3wayblend "1" // Toggle the 3-way animation blending code.Īnim_showmainactivity "0" // and/or sprint activities.Īnim_showstate "-1" // Show the (client) animation state for the specified entity (-1 for none).Īnim_showstatelog "0" // 1 to output anim_showstate to Msg().

demoui2 // Send the advanced demo player UI (demoui2) to background. +posedebug // Turn on pose debugger or add ents to pose debugger UI +demoui2 // Bring the advanced demo player UI (demoui2) to foreground.

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